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Old Feb 23, 2008, 06:28 PM // 18:28   #1
Ascalonian Squire
 
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Default R/E Solo UW Ranger

http://www.pvxwiki.com/wiki/User:Sea...Solo_UW_Ranger

I'm trying to learn to use pvxwiki, so I put it there.

Feel free to contact me ingame with any questions.
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Old Feb 23, 2008, 07:36 PM // 19:36   #2
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Hmm, I've always wanted to solo something in uw with my ranger but never had the spare cash to try and firgure out a build myself and I'm not a huge fan of trapping. I'll give this a shot.
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Old Feb 23, 2008, 07:57 PM // 19:57   #3
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not to be flaming here but this build could be improved , change inferno for flame djinn's haste, dodge for armor of earth , will get you a better defense
Also lower your Expertise to 11 and put in earth , think you will have a better chance of surviving doing that
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Old Feb 23, 2008, 08:01 PM // 20:01   #4
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tell me
what is going to protect you against their Zealots fire?
the grasps won't be a great problem i think with your glyph
i also think that you can take a -2dmg while in stance can be handy on a shield since you'll use alot of stances to avoid getting killed
at your equipment you're saying a +5 energy weapon and under it a fire wand
the fire wand seems a better choice then the +5 energy weapon
but still
none too shabby
good work on the build

Last edited by N1ghtstalker; Feb 23, 2008 at 08:04 PM // 20:04..
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Old Feb 23, 2008, 09:35 PM // 21:35   #5
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I know the build's not perfect. It works in it's current form and surviving hasn't been an issue yet, but, as mastar said, it could be better. I posted it here hoping for constructive criticism and got my wish. Thanks guys!

Quote:
Originally Posted by mastar of warrior
change inferno for flame djinn's haste, dodge for armor of earth , will get you a better defense
I'll admit, my reasoning for not using Flame djinn's was something like "I'm lazy and I already have inferno." I like the Armor of Earth idea. I'll give it a shot tonight.

Quote:
Originally Posted by N1ghtstalker
tell me
what is going to protect you against their Zealots fire?
I'm guessing the +30 against elemental damage on Rangers' armor kept me from getting demolished. I've always survived, but it's been kinda close a couple of times.

EDIT: Zealot's Fire doesn't deal damage as often as I thought. It usually hits 4 times or less per group of Smites and deals 22 damage each time.

Quote:
Originally Posted by N1ghtstalker
at your equipment you're saying a +5 energy weapon and under it a fire wand
the fire wand seems a better choice then the +5 energy weapon
You, sir, are absolutely correct. I shall henceforth lay aside the booze whilst playing Guild Wars.


EDIT: After some more testing with the original build, I've discovered that it's normal to finish a group of 5 Smites with 100-200 health remaining (assuming 560 max health). I still haven't died using the original build unless I really screwed something up.

A second version of the build can be found at the bottom of the same userpage I linked to in the OP. It offers great protection against the Graspings and Smites, and is probably safer. The Nightmares' enchant removal and Armor of Earth's self-snare can be annoying, but that's about it.

Last edited by Seawolf; Feb 24, 2008 at 02:15 AM // 02:15..
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Old Feb 24, 2008, 05:25 AM // 05:25   #6
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Interesting, I'll try this later.

Will post back results.
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Old Feb 24, 2008, 09:47 AM // 09:47   #7
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just DONT use armor of earth while running =)
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Old Feb 24, 2008, 11:42 AM // 11:42   #8
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Awesome build, works very well.




I did take a bit of damage mainly because I thought it would be clever to take Lightning Reflexes (my skill!) , but I never came close to death.
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Old Feb 24, 2008, 12:51 PM // 12:51   #9
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May I add that for 5 Jade Bracelets, Jung Zeng can also give you the same Flame Artifact that Honglei Sun, the Maatu Keep weaponsmith, provides.

Nice build, I'd like to try this one out too sometime!
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Old Feb 24, 2008, 01:04 PM // 13:04   #10
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Whats the Expertise for?
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Old Feb 24, 2008, 01:11 PM // 13:11   #11
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Dodge/Zojun's Haste and Whirling Defense.

Btw: How long one run takes?
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Old Feb 24, 2008, 05:38 PM // 17:38   #12
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pretty.. cool.. never really thought about soloing on a ranger lol ;p
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Old Feb 24, 2008, 07:08 PM // 19:08   #13
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ok Question what to do with the aatxes ?

Or how to start ? Cuz I don't get shit of it =D
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Old Feb 24, 2008, 07:23 PM // 19:23   #14
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Quote:
Originally Posted by jimme
ok Question what to do with the aatxes ?

Or how to start ? Cuz I don't get shit of it =D
Dont kill them.
enough said. Check out other uw farming builds and check what to kill
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Old Feb 25, 2008, 12:02 AM // 00:02   #15
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I'm glad it's working for you guys that have tried it. I overhauled the page and ditched the Dodge/Zojun's Haste version. Hopefully the usage section is a bit more informative now too.

Quote:
Originally Posted by tox_169
May I add that for 5 Jade Bracelets, Jung Zeng can also give you the same Flame Artifact that Honglei Sun, the Maatu Keep weaponsmith, provides.
Thanks! I had forgotten all about collectors.

Quote:
Originally Posted by Abedeus
Btw: How long one run takes?
I kill one Smite group at a time, so my runs usually take 18-20 minutes. If you're looking to reduce that time, I know the build can take two groups at one time without a problem, so 3 or maybe 4 groups may be possible, but 4 might be pushing it.

Quote:
Originally Posted by mastar of warrior
just DONT use armor of earth while running =)
But I herd amor of earf runnin' wuz pro
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Old Feb 25, 2008, 03:16 AM // 03:16   #16
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Interesting, but it seems very unsafe. A bit improvement there and you've got a nice UW solo build.
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Old Feb 25, 2008, 05:24 PM // 17:24   #17
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Quote:
Originally Posted by Dr Imperial
Interesting, but it seems very unsafe. A bit improvement there and you've got a nice UW solo build.
This build isn't as resilient as a Terra Tank, and you do end up taking some damage. However, with both Whirling Defense and Armor of Earth, you've got plenty of defense for killing Smites and Graspings.
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Old Feb 26, 2008, 12:28 AM // 00:28   #18
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Ok, after wasting an awfull lot of money on dying in UW, I'm finally trying to understand how this build is working (and how I have to walk ._.) but there is one little thing annoying me, "Dying Nightmares".

What do you guys do with them ?
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Old Feb 26, 2008, 06:38 AM // 06:38   #19
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There is only a set amount of dying nightmare spawns, most people who have farmed UW regularly know where they spawn.

Dying Nightmares don't really affect the build. You may get snared when they remove your enchantment when running to the smites, but its no big deal seeing as you can just throw the enchantment back on.

They don't affect the build in my opinion, your defense is not heavily relied on enchantments like the elementalist terra tank.
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